Blizzard has today released the July 11 update for the Overwatch 2 beta, so here’s the full list of changes and fixes with this patch. Today’s update brings with it two highly requested fixes to two of Overwatch 2’s most talked-about heroes, Mercy, and Moira. On Mercy’s side of things, everyone will be happy to know that the Mercy super jump rework made with the launch of the update has been properly fixed, and shouldn’t result in any sort of spammy super jumps anymore. With plenty of other changes though, alongside all the juicy details about Moira’s mini-rework, let’s not waste more time. Without further ado, here’s everything new with the Overwatch 2 beta in its July 11 update!
Overwatch 2 Beta July 11 Update Patch Notes
Mercy
Guardian Angel
Moira
Bug Fixes
The Overwatch 2 beta is currently available on all platforms, though an invite to it is required to play. For more information regarding this update, check out the official website.
General
- Added support for HDR displays when supported hardware is detected
- Screenshot Quality now properly respects resolutions above 1x
- Improved reflections on water surfaces for Xbox Series X|S and PS5 consoles
- Realtime cloud rendering enabled on Xbox Series X|S and PS5 consoles
Heroes
General
The final hit that would deplete a Hero’s Armor Pool is now dynamically reduced
For example: Previously if a hero had 1 armor remaining and took 100 incoming damage, that would instead be reduced to 70 damage due to armor. Now, in the same scenario, that hero will take 99 damage
For example: Previously if a hero had 1 armor remaining and took 100 incoming damage, that would instead be reduced to 70 damage due to armor. Now, in the same scenario, that hero will take 99 damage
The previous iteration of Guardian Angel led to less control for the player overall, often launching Mercy into danger or out of Resurrect range. This version keeps player intent at the forefront while still allowing for vertical mobility without sacrificing control input simplicity.
Mercy is no longer automatically launched upward when she reaches her destination
The ability now has a meter that charges up while Guardian Angel is active
Canceling the ability with Jump now launches Mercy in the direction she is facing
The more charge she has, the more launch speed she’ll have when canceling Guardian Angel with Jump
Holding the backward directional input and canceling Guardian Angel launches Mercy in the opposite direction
The more charge she has, the more launch speed she’ll have when canceling Guardian Angel with Jump
Necrotic Orb
- New ability, temporarily named “Enfeebling Orb” in-game
- Replaces Damage Biotic Orb, with a separate cooldown of 16 seconds
- Fires a straight moving projectile that explodes in a 3-meter radius on impact of an enemy or environment
- Deals 40 impact damage and 10 explosion damage
- Enemies affected by Necrotic Orb’s explosion receive the “Weakened” effect, reducing all damage dealt by 75% for 4 seconds
Biotic Orb
Damage Orb has been replaced by a new ability “Necrotic Orb”
Each orb has its own separate cooldown
Healing Orb capacity decreased from 300 to 250
Cooldown increased from 8 to 10 seconds
Each orb has its own separate cooldown
Biotic Grasp
- Self-healing decreased from 24 to 20 per second
Fade
Cooldown increased from 6 to 7 seconds
Fixed a bug where “Leave as Group” was not working as intended
Fixed a bug where using the “Fall back” option in the communication wheel wasn’t functional
Fixed a bug where slider values could not be adjusted quickly when holding down a direction
Fixed a bug where the “Joined Chat Channel” sound would play whenever there was a change in the chat box
Fixed TE-10413 error code at startup when the user has their PlayStation set to a language that OW2 doesn’t support
Heroes
Junker Queen
- Fixed a bug where Junker Queen’s Jagged Blade was pulling enemies further than intended
Baptiste
- Fixed a bug where Baptiste’s secondary fire was travelling through Mei’s Ice Wall