January 24 update has arrived for Overwatch 2, and here’s everything added and changed with this patch. The game’s community isn’t satisfied with the game’s updates because they’re usually late. The updates also generally don’t contain the balance changes or new features we expected. Yes, the game was released only a few months ago; but it was in the beta process for years. The game’s first versions weren’t failed, but Blizzard was missing the after-release updates. As big expectations exist, we want to see the changes we wanted months before. Here’s everything about the Overwatch 2 update released on January 24 and its patch notes.

Overwatch 2 January 24 Update Patch Notes

Hero Updates

Tank

Orisa

  • Fortify
  • Health bonus reduced from 125 to 75

Roadhog

  • Health bonus reduced from 125 to 75

  • Impact damage reduced from 30 to 5

  • The enemy’s final position distance from Roadhog after being pulled increased from 3 to 4 meters

  • Damage per pellet reduced from 6.6 to 6

  • Recovery time reduced from 0.85 to 0.8 seconds

  • Reload time reduced from 2 to 1.75 seconds

  • Maximum ammo increased from 5 to 6

Damage

Sojourn

  • Railgun

  • Energy gain is no longer based on damage done by primary fire. Each primary fire hit against an enemy player now grants 5 energy

  • Primary fire damage per projectile reduced from 10 to 9

  • Energy gain is no longer based on damage done by primary fire. Each primary fire hit against an enemy player now grants 5 energy

  • Primary fire damage per projectile reduced from 10 to 9

Previously, damage boosts and critical damage had an amplified effect for Sojourn since it reduced the time to build energy and lowered the threshold at which her Railgun secondary fire became lethal. The reduction to primary fire damage will further slow that down as well.

Support

Kiriko

  • Healing Ofuda

  • Recovery time increased from 0.85 to 1 second

  • Recovery time increased from 0.85 to 1 second