Overwatch has introduced a new limited-edition Experimental Card that features many over-the-top balance changes coming directly from Overwatch content creators. This experimental mode allows players to test out possible changes made to character abilities without introducing them directly into the core game modes.
Support and tank roles seem to have gotten the most interesting revisions in this mode. The most notable change is definitely shifting Symmetra back to the support role and giving her healing turrets over damage turrets. Mercy’s ultimate has also returned to mass resurrection while moving her current Valkyrie ultimate to ability 2. Rounding out the craziest additions allows Zenyatta to elevate by holding the jump button.
Tank characters have been made extra durable at the cost of damage output. Most damage-related effects have also shifted to slows or other forms of utility. Some notable mentions are allowing Reinhardt to cancel his Charge ability and changing Orisa’s Halt into a 1.5 second tether. Rounding this out is Zarya providing speed boosts and a slow-fall passive added to D-Va while in her mech.
Most characters in the damage role received only small tweaks to their existing abilities, though Mei got some love with the ability to launch heroes into the air with her Ice wall.
These are the full patch notes below.
CREATOR EXPERIMENTAL UPDATE
In this limited-edition Experimental Card, we will feature over-the-top balance changes coming directly from Overwatch content creators. Each creator ideated on changes for heroes within their role. Here are the Creator Experimental Card participants behind each of the role changes:
- ML7—Support HeroesLemonKiwi—Tank HeroesJake—Damage HeroesWanted— Damage Heroes
Be sure to read up on the patch notes, jump into the game, and practice with your team to prepare for the Creator Cup tournament! Hop on over to the Overwatch Flash Ops: Experimental Card Creator Cup page to learn more and sign up!
HERO UPDATES
General
- Maximum hitscan fall off range increased to 50% from 30%There is now a +75% global cap for movement speed buffs applied to allies. Previously this would have only affected Lucio but several other heroes can now increase ally movement speedAdded a global 75% cap to movement speed buffs applied to allied heroes (Orisa, Zarya, Lucio, Symmetra
TANK
All tank weapon, ability, and ultimate damage reduced by 50% Crowd control durations applied to tanks are reduced by 50% for the following types – stuns, sleep, knockdowns, knockbacks, slow/freeze, root/trap The following crowd control abilities are still full duration for tanks- Mei Blizzard, Reinhardt Shatter, Zarya Graviton Surge, Winston Primal Rage
Armor increased from 200 to 400
Fire Strike
- Enemies hit by Fire Strike now receive 50% less healing for 4 seconds
Charge
Can now pin multiple targetsMovement speed is increased by 40% for the first 2 seconds of the chargeCan now be canceled by pressing the ability input again
Armor increased from 250 to 500
Fortify
- Now grants 40% increase to movement speedAllies within 8 meters have 20% increased movement speed and 20% damage reduction
Halt!
- No longer fires a projectileNow attaches a Halt tendril to the nearest enemy target within 5 meters and tethers them to Orisa for 1.5 second
Supercharger
No longer grants allies a damage buffNow slows all enemies within 10 meters by 40%
Health increased from 200 to 300 Armor increased from 0 to 300 Shield health pool removed
Particle Barrier
- Provides up to 50% movement speed boost to Zarya, based on current energy with 0.5% movement speed per 1 energy
Projected Barrier
Provides up to 50% movement speed boost to allies, based on current energy with 0.5% movement speed per 1 energy
Armor increased from 0 to 200Shield health pool removed
Hyperspheres
- Now fires 1 projectile per shot, down from 2Recovery reduced from 1.2 to 0.5 seconds
Accretion
- Now receives an additional charge on a successful hit Spending additional charge puts the ability on cooldown
Kinetic Grasp
- Sigma is now immune to crowd control while Kinetic Grasp is active
Experimental Barrier
- Cooldown reduced to minimum 0.1 seconds
Grappling Claw
- No longer automatically detaches after 6 secondsCan no longer reach maximum speed, deal damage, or knockback enemies if Grappling Claw has been active for more than 6 seconds
Minefield
- Minefield now blinds enemies for 2.5 seconds when damaging enemies. When blinded, the player is unable to see anything except for their HUD
Piledriver
Piledriver now reduces the cooldown of Adaptive Shield by 1 second for each enemy hit
Health decreased from 600 to 300 Armor increased from 0 to 300
Chain Hook
- Now pulls enemies 75% faster
Take a Breather
- No longer heals for a flat value of 300Now heals 100 health, plus an additional 100 health per nearby allyRoadhog gains 25% damage reduction when near allied damage heroesThis buff is shared with all allies within 5 metersRoadhog gains 50% damage reduction when near allied tank heroes
Whole Hog
No longer knockbacks opponents Now cancelable
Passive: Holding the jump key allows the mech to fall slowly
Fusion Cannons
- Primary Fire damage reduced from 2 to 1 damage per pellet
Defense Matrix
- Now grants 30% ultimate charge for blocking an enemy Ultimate projectile
Boosters
Cooldown reduced from 4 to 2 seconds
Armor increased from 150 to 300
Jump Pack
- Now slightly launches nearby enemies into the air upon landing
Primal Rage
- Health granted increased from 1000 of 1700Health decays by 75 per second to a minimum health of 350Holding primary fire input now charges up a punch, which can increase the knockback by up to 100%
DAMAGE
Swift Strike
- Now has two chargesRefund one Swift Strike charge per eliminationActivating Dragonblade also refunds one chargeDamage reduced from 50 to 30
Dragonblade
Duration reduced from 6 to 3 secondsAfter Dragonblade ends, Genji gains 40% faster attack speed for 6 seconds
New additional passive: using a basic ability that dealt no damage to enemies reduces the current cooldowns of the other two abilities by 1 second
Seismic Slam
- Can now be canceled after a 0.2 second delay by pressing the ability input again
New Passive: Assimilation
- Echo heals for 30% of her current missing health when she gets a final blowThis healing generates Ultimate chargeThis passive also affects her Duplicate copy
Glide
Speed increased by 15%
Fully frozen targets take 100% increased quick melee damage from all sources
Ice Wall
- Now launches heroes into the air when built underneath them
Cryo-Freeze
- Size increased by 50%
Rocket Launcher
- Rocket impacts now apply a 25% movement speed reduction for 0.5 secondsRocket impact knockback increased by 100%
Concussive Blast
Now has 2 ability chargesEnemies knocked back by a Concussive Blast become immune to all knockbacks for 1.5s
No longer has audible footsteps
RIP-TIre
- Increased movement speed when detaching from walls
Machine Pistol
- Weapon spread reduced by 20%Shots per second increased from 20 to 24
Hack
- Cooldown when interrupted increased from 2 to 3 secondsHack duration reduced from 5 to 3.5 seconds
Stealth
Now has an 8 second maximum durationNo longer plays an audio cue if the ability reaches its full duration
Character size reduced by 15%
Configuration: Recon
- Ammo increased from 35 to 100Weapon spread reduced by 20%
Self-Repair
- Can now be channeled while firing
Dragonstrike
- The dragons now spawn immediately if the arrow impacts terrain
Storm Arrow
- No longer fires the next 5 arrows instantlyNow grants a 6 second buff with the following effects:Lunge cooldown reduced from 4 to 1 secondStorm Bow movement penalty removedStorm Bow draw time decreased from 0.75 to 0.45 seconds
Rivet Gun
- Dealing damage with primary fire adds a stacking buff that increases its damage by 5Each buff lasts for 5 seconds
The Viper
- No longer reloads ammo individuallyNow reloads all ammo in 2.25 seconds
Coach Gun
- Cooldown increased from 10 to 13 seconds
Dynamite
No longer deals self-damageExplosion no longer has damage falloff
Health reduced from 225 to 200
Peacekeeper
Weapon recovery reduced from 0.5 to 0.42 seconds
Secondary fire removed
Combat Roll
- Cooldown increased from 6 to 8 secondsCan no longer be used in the air
Deadeye
- Reduced visual effects around Cassidy while active
Shadow Step
- Cooldown decreased from 10 to 5 secondsCan now be used during Wraith Form
Wraith Form
- Cooldown reduced from 8 to 4 secondsNo longer reloads your weaponNo longer applies a movement speed buff
Tactical Visor
- Reduced visual effects around Soldier: 76 while active
Helix Rockets
- No longer deals self-damageCooldown increased from 6 to 8 seconds
Grappling Hook
- Cooldown increased from 12 to 15 seconds
Venom Mine
- Can now place up to 3 active minesCooldown reduced from 15 to 10 secondsDamage reduced from 15 to 10 per secondEffect duration reduced from 5 to 3 secondsProjectile speed increased from 20 to 30
Pulse Bomb
- Ultimate cost reduced by 50%Explosion damage reduced from 350 to 190No longer deals self-damage
SUPPORT
Biotic Rifle
- Reload time decreased from 1.5 to 0.75 seconds
Sleep Dart
- Slept targets now appear in kill feedAllies now see an icon above the slept enemyTurrets can now be sleptSleep Dart can now stop D.Va’s mech from flying during Self-Destruct
Nano Boost
- Now instead of granting increased healing received to the target, it now causes the target to also heal for 50% moreCasting time reduced from 0.15 to 0.05 secondsFinal blows dealt by allies affected by Nano Boost now decrease Ana’s current cooldowns by 1 second
Exo Boots
- Maximum jump height increased by 50%Time to fully charge increased from 1 to 2 seconds
Immortality Field
- Duration decreased from 5 to 1.5 secondsCooldown decreased to from 25 to 23 secondsNow prevents allies from dropping below 20% of their maximum health up from 10%
Amplification Matrix
- Baptiste can now deal self-healing with the Biotic Launcher while the Ultimate is activeDuration lowered from 10 to 8 seconds
Inspire
- Healing effect expires immediately if Brigitte dies
Shield Bash
- Distance covered increased by 15%Now retains more velocity when colliding with terrain
Whip Shot
While Rally is active, Whip Shot functionality changes to the following:
- Damages and knocks back all enemies within a 7 meter radiusRestricts Brigitte’s movement for 0.75 secondsIncreases the cooldown by the remaining duration of Rally plus 4 seconds
Sonic Amplifier
- While Wall-Riding, damage increased from 20 to 25
Sound Barrier
- Enemies that are in the area of effect are now knocked back 6 meters
Valkyrie
- Is no longer an Ultimate abilityIs now Ability 2Healing increased from 55 to 70 health per secondCaduceus Staff beams no longer attach to additional alliesDuration reduced from 15 to 3 secondsCooldown is now 20 secondsFlying movement speed decreased from 7 to 6Guardian Angel movement speed reduced from 25 to 20
Resurrect
- Is now an Ultimate abilityCan resurrect up to 5 people at onceMaximum range increased from 5 to 8 meters
New Passive
- Quick melee now slows enemies by 30% for 1 secondThis effect has a 10 second cooldown per enemy
Biotic Grasp
- Primary fire maximum resource increased by 12.5%
Biotic Orb
- Orbs no longer change speed when near valid targetsOrbs now moves at a constant 5.5 meters per secondAfter activating the ability, holding primary or secondary fire for 1 second will cause you to fire faster Orb that moves at a constant 20 meters per second
Coalescence
- Channeling on an enemy target continuously for 2 seconds will now also lift them off the ground for 3 secondsThis effect can happen once per enemy
New Passive: “Elevation”
- Zenyatta can jump higher if he holds the jump button
Orb of Destruction
- Ammo increased from 20 to 25
Orb of Harmony
Grant an additional role-specific effect if attached to the ally for at least 2 seconds:
- Tanks: 20% damage reductionDamage: 10% movement speed increaseSupport: healing received increased from 30 to 40 health per second
Orb of Discord
Damage amplification reduced from 25% to 20%
Moved from Damage to the Support roleNow sees ally health bars by default like other Support heroes
Photon Projector
- Primary Fire damage per second decreased from 60/120/180 to 40/80/120Secondary Fire damage reduced from 120 to 80Secondary Fire deals up to 50% increased damage to non-heroes like turrets and barriersAmmo increased from 70 to 80
Sentry Turret
- Health increased from 30 to 50No longer deals damageNow heals alliesHeals 20 health per second per turretMaximum range increased from 10 to 12 metersBuilding time reduced from 0.75 to 0.5 secondsCooldown reduced from 10 to 8 secondsNo longer slows target movement speed
Teleporter
- Cooldown increased from 10 to 12 secondsAllies that take the teleporter receive a 40% movement speed increase for 2 secondsThis effect has a 10 second cooldown per ally
Photon Barrier
- Health reduced from 4000 to 2500 healthDuration reduced from 12 to 10 secondsUltimate cost reduced by 9%