Latest experimental update for the game.
Update 3.08 has arrived for Overwatch and here’s the full list of changes and fixes added with this patch. For this patch, the changes are only Experimental, so it is exclusive to the Overwatch League Experimental Card Tournament. This will not affect the other game modes for the time being. Two batches of experimental patch notes have come out, which seem to be put into the one patch. Here’s everything new with Overwatch update 3.08.
Overwatch Update 3.08 Patch Notes
Experimental Bug Fix Update
Experimental Hero Updates
- Ana
- Biotic Rifle
- Ammo increased from 12 to 14
- Nano Boost
- Can now be self-cast on Ana by using the interact key
- Ashe
- Dynamite
- Damage reduced from 100 to 90
- Baptiste
- Regenerative Burst
- Healing reduced from 75 to 65
- Immortality Field
- Now protects teammates to a minimum health threshold of 1 hold, down from 20% of maximum
- Bastion
- Self-Repair
- Now increases movement speed increased by 25% while repairing
- Brigitte
- Healing removed from teammates when Brigitte is eliminated
- D.Va
- Boosters
- Duration increased from 2 to 3 seconds
- Echo
- Duplicate
- When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher
- Genji
- Shuriken (Secondary Fire)
- Spread reduced from 9 to 8 meters
- Dragonblade
- Duration increased by 1 second for each kill while active
- Hanzo
- Dragonstrike
- Travel speed increased by 20%
- Damage increased by 20%
- Distance before the dragon forms from the arrow shot reduced from 10 to 5 meters
- Junkrat
- Concussion Mine
- Minimum damage increased from 30 to 35
- Lúcio
- Soundwave
- Cooldown increased from 4 to 6 seconds
- Crossfade
- Radius increased by 50%
- Effectiveness increased by 20% at close range, falling off to -50% at maximum range.
- Mei
- Endothermic Blaster
- Ammo increased from 120 to 140
- Mercy
- Guardian Angel
- Getting a killing blow will reset the cooldown
- Orisa
- Protective Barrier
- Health increased from 600 to 700
- Cooldown increased from 10 to 11 seconds
- Pharah
- New Passive: Damage taken while airborne decreased by 5% and damage taken while grounded increased by 10%
- Reaper
- Shadow Step
- Removed voice line triggered upon arrival
- Reinhardt
- Earthshatter
- Stuns closer targets for up to 3 seconds. Targets at maximum range are stunned for the standard 2.5 seconds
- Soldier: 76
- Helix Rockets
- Now has two charges
- Damage reduced from 40 impact + 80 explosive to 30 impact + 50 explosive
- Self-damage scalar reduced from 50% to 40%
- Sombra
- Hack
- Activation time increased from 0.65 seconds to 1.15 seconds
- Duration increased from 5 to 6 seconds
- Translocator
- Cooldown is not triggered when the translocator used or destroyed, instead of immediately after placement
- Cooldown reduced from 6 to 5 seconds
- Symmetra
- Sentry Turret
- Placement travel speed increased from 15 to 20 meters per second
- Torbjörn
- Deploy Turret
- Now has two charges
- Damage reduced by 40%
- Health reduced by 40%
- Tracer
- Base health increased from 15o to 175
- Recall
- Cooldown increased from 12 to 14 seconds
- Widowmaker
- Venom Mine
- Damage increased from 75 to 120
- Damage over time duration increased from 5 to 6 seconds
- Trigger radius increased from 3 to 4 meters
- Winston
- Health/Armor has been redistributed from 350/150 to 335/165
- Wrecking Ball
- Size reduced by 15%
- Quad Cannons
- Ammo reduced from 80 to 70
- Grappling Claw
- Cooldown increased from 5 to 7 seconds
- Adaptive Shield
- No longer prevents enemies from generating ultimate charge
- Zarya
- Projected Barrier
- Range increased from 30 to 34 meters
- Zenyatta
- Transcendence
- Movement speed multiplier increased from 2x to 2.3x
Remember that the above is only for the Overwatch League Experimental Card Tournament, with no current plans to implement these outside of it. There are certainly a lot of changes for most every character, so it’s worth looking at if you are playing in that tournament. It will be interesting to see if any of the changes do end up making their way to the regular gameplay as well, but for now they’re saying it won’t.
These bug fixes are intended to address some issues in the current experiment. This will not affect other game modes.
Genji
Fixed a bug that allowed Genji to use Dragonblade indefinitely in some scenarios
Fixed a bug causing Genji to only gain one additional second of Dragonblade after killing multiple enemies in a single strike
Lúcio
Fixed a bug causing some heroes to become unable to move if Lúcio uses Crossfade to boost their speed, switches heroes, then switches back to Lúcio
Fixed a bug that allowed Genji to use Dragonblade indefinitely in some scenarios
Fixed a bug causing Genji to only gain one additional second of Dragonblade after killing multiple enemies in a single strike
Fixed a bug causing some heroes to become unable to move if Lúcio uses Crossfade to boost their speed, switches heroes, then switches back to Lúcio
Biotic Rifle
Ammo increased from 12 to 14
Nano Boost
Can now be self-cast on Ana by using the interact key
Ammo increased from 12 to 14
Can now be self-cast on Ana by using the interact key
Dynamite
Damage reduced from 100 to 90
Damage reduced from 100 to 90
Regenerative Burst
Healing reduced from 75 to 65
Immortality Field
Now protects teammates to a minimum health threshold of 1 hold, down from 20% of maximum
Healing reduced from 75 to 65
Now protects teammates to a minimum health threshold of 1 hold, down from 20% of maximum
Self-Repair
Now increases movement speed increased by 25% while repairing
Now increases movement speed increased by 25% while repairing
Healing removed from teammates when Brigitte is eliminated
Boosters
Duration increased from 2 to 3 seconds
Duration increased from 2 to 3 seconds
Duplicate
When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher
When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher
Shuriken (Secondary Fire)
Spread reduced from 9 to 8 meters
Dragonblade
Duration increased by 1 second for each kill while active
Spread reduced from 9 to 8 meters
Duration increased by 1 second for each kill while active
Dragonstrike
Travel speed increased by 20%
Damage increased by 20%
Distance before the dragon forms from the arrow shot reduced from 10 to 5 meters
Travel speed increased by 20%
Damage increased by 20%
Distance before the dragon forms from the arrow shot reduced from 10 to 5 meters
Concussion Mine
Minimum damage increased from 30 to 35
Minimum damage increased from 30 to 35
Soundwave
Cooldown increased from 4 to 6 seconds
Crossfade
Radius increased by 50%
Effectiveness increased by 20% at close range, falling off to -50% at maximum range.
Cooldown increased from 4 to 6 seconds
Radius increased by 50%
Effectiveness increased by 20% at close range, falling off to -50% at maximum range.
Endothermic Blaster
Ammo increased from 120 to 140
Ammo increased from 120 to 140
Guardian Angel
Getting a killing blow will reset the cooldown
Getting a killing blow will reset the cooldown
Protective Barrier
Health increased from 600 to 700
Cooldown increased from 10 to 11 seconds
Health increased from 600 to 700
Cooldown increased from 10 to 11 seconds
New Passive: Damage taken while airborne decreased by 5% and damage taken while grounded increased by 10%
Shadow Step
Removed voice line triggered upon arrival
Removed voice line triggered upon arrival
Earthshatter
Stuns closer targets for up to 3 seconds. Targets at maximum range are stunned for the standard 2.5 seconds
Stuns closer targets for up to 3 seconds. Targets at maximum range are stunned for the standard 2.5 seconds
Helix Rockets
Now has two charges
Damage reduced from 40 impact + 80 explosive to 30 impact + 50 explosive
Self-damage scalar reduced from 50% to 40%
Now has two charges
Damage reduced from 40 impact + 80 explosive to 30 impact + 50 explosive
Self-damage scalar reduced from 50% to 40%
Hack
Activation time increased from 0.65 seconds to 1.15 seconds
Duration increased from 5 to 6 seconds
Translocator
Cooldown is not triggered when the translocator used or destroyed, instead of immediately after placement
Cooldown reduced from 6 to 5 seconds
Activation time increased from 0.65 seconds to 1.15 seconds
Duration increased from 5 to 6 seconds
Cooldown is not triggered when the translocator used or destroyed, instead of immediately after placement
Cooldown reduced from 6 to 5 seconds
Sentry Turret
Placement travel speed increased from 15 to 20 meters per second
Placement travel speed increased from 15 to 20 meters per second
Deploy Turret
Now has two charges
Damage reduced by 40%
Health reduced by 40%
Now has two charges
Damage reduced by 40%
Health reduced by 40%
Base health increased from 15o to 175
Recall
Cooldown increased from 12 to 14 seconds
Cooldown increased from 12 to 14 seconds
Venom Mine
Damage increased from 75 to 120
Damage over time duration increased from 5 to 6 seconds
Trigger radius increased from 3 to 4 meters
Damage increased from 75 to 120
Damage over time duration increased from 5 to 6 seconds
Trigger radius increased from 3 to 4 meters
Health/Armor has been redistributed from 350/150 to 335/165
Size reduced by 15%
Quad Cannons
Ammo reduced from 80 to 70
Grappling Claw
Cooldown increased from 5 to 7 seconds
Adaptive Shield
No longer prevents enemies from generating ultimate charge
Ammo reduced from 80 to 70
Cooldown increased from 5 to 7 seconds
No longer prevents enemies from generating ultimate charge
Projected Barrier
Range increased from 30 to 34 meters
Range increased from 30 to 34 meters
Transcendence
Movement speed multiplier increased from 2x to 2.3x
Movement speed multiplier increased from 2x to 2.3x
Overwatch is available for PS4, Xbox One, Nintendo Switch, and PC. For more information regarding this patch, visit the official Overwatch website.
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