Update 2.59 has arrived for Paladins, and here are all of the changes and improvements coming to the game with this patch. The biggest change coming to the game is the addition of a brand new horrifying character, Kasumi, Death Howl. Kasumi comes with a lot of scary abilities that will send shivers down your spine. Here are the complete patch notes for Paladins update 2.59, along with a message from the developers explaining what Kasumi really is:

Paladins Update 2.59 Patch Notes

Androxus

  • Talent
  • Cursed Revolver
  • Duration reduced from 1.5s > 1.0s.
  • Base Damage decreased from 11  > 10
  • Damage increase per tick decreased from +1.5/tick > +1.0/tick
  • Reduced Max Damage per tick from 30 > 25

Thankfully, you won’t have to imagine. Powers from beyond the grave infuse this angry spirit on her path of vengeance, and your pain pleases her. It is your privilege to suffer at her hands. It is your fate to atone for the sins of the world. It is your honor to WRITHE. Now, struggle, and die — and offer your souls to Kasumi, Death’s Howl. For she is coming for you all.”

  • Cursed Revolver

  • Duration reduced from 1.5s > 1.0s.

  • Base Damage decreased from 11  > 10

  • Damage increase per tick decreased from +1.5/tick > +1.0/tick

  • Reduced Max Damage per tick from 30 > 25

  • Duration reduced from 1.5s > 1.0s.

  • Base Damage decreased from 11  > 10

  • Damage increase per tick decreased from +1.5/tick > +1.0/tick

  • Reduced Max Damage per tick from 30 > 25

Barik

  • Abilities

  • Dome Shield

  • Increased Dome Shield’s Flamethrower Turrets Range from 22 > 30

  • Note: Forgefire Flamethrower Turrets Range remains at 22

  • Flamethrower Turret is no longer destroyed on Dome destruction

  • Dome Shield

  • Increased Dome Shield’s Flamethrower Turrets Range from 22 > 30

  • Note: Forgefire Flamethrower Turrets Range remains at 22

  • Flamethrower Turret is no longer destroyed on Dome destruction

  • Increased Dome Shield’s Flamethrower Turrets Range from 22 > 30

  • Note: Forgefire Flamethrower Turrets Range remains at 22

  • Flamethrower Turret is no longer destroyed on Dome destruction

  • Note: Forgefire Flamethrower Turrets Range remains at 22

Bomb King

  • Talent

  • Royal Subjects

  • Now reduces Ammo from 6 > 4

  • Royal Subjects

  • Now reduces Ammo from 6 > 4

  • Now reduces Ammo from 6 > 4

Caspian

  • Ability

  • Storm of Blades

  • Now refills Caspian’s Ammo when cast.

  • Ability

  • War

  • Increased Ammo count from 20 > 21.

  • Ability

  • Deadly Momentum

  • Reduced delay after spin from 0.4s > 0.175s.

  • Storm of Blades

  • Now refills Caspian’s Ammo when cast.

  • Now refills Caspian’s Ammo when cast.

  • War

  • Increased Ammo count from 20 > 21.

  • Increased Ammo count from 20 > 21.

  • Deadly Momentum

  • Reduced delay after spin from 0.4s > 0.175s.

  • Reduced delay after spin from 0.4s > 0.175s.

Io

  • Ability

  • Moonlight

  • Reduced Healing from 150 > 135.

  • Talent

  • Life Link

  • Increased Healing From 300 > 320.

  • Talent

  • Goddess’ Blessing

  • Now increases Moonlight’s Healing from 135 > 150

  • Moonlight

  • Reduced Healing from 150 > 135.

  • Reduced Healing from 150 > 135.

  • Life Link

  • Increased Healing From 300 > 320.

  • Increased Healing From 300 > 320.

  • Goddess’ Blessing

  • Now increases Moonlight’s Healing from 135 > 150

  • Now increases Moonlight’s Healing from 135 > 150

Lex

  • Ability

  • The Law

  • Reduced pre-fire delay from 1.2s > 1.0s.

  • Now resets the Cooldown of In Pursuit.

  • The Law

  • Reduced pre-fire delay from 1.2s > 1.0s.

  • Now resets the Cooldown of In Pursuit.

  • Reduced pre-fire delay from 1.2s > 1.0s.

  • Now resets the Cooldown of In Pursuit.

Makoa

  • Talent

  • Leviathan

  • Now increases Movement Speed by 20% for the duration of Ancient Rage.

  • Card

  • Barrier Reef

  • Increased Damage required to trigger effect from 800 > 1000.

  • Leviathan

  • Now increases Movement Speed by 20% for the duration of Ancient Rage.

  • Now increases Movement Speed by 20% for the duration of Ancient Rage.

  • Barrier Reef

  • Increased Damage required to trigger effect from 800 > 1000.

  • Increased Damage required to trigger effect from 800 > 1000.

Octavia

  • Ability

  • Creeping Barrage

  • Ultimate no longer stops on death.

  • Ability

  • Distortion Field

  • Cooldown now starts when the ability ends.

  • Reduced Cooldown from 18s > 16s.

  • Creeping Barrage

  • Ultimate no longer stops on death.

  • Ultimate no longer stops on death.

  • Distortion Field

  • Cooldown now starts when the ability ends.

  • Reduced Cooldown from 18s > 16s.

  • Cooldown now starts when the ability ends.

  • Reduced Cooldown from 18s > 16s.

Pip

  • Talent

  • Mega Potion

  • Reduced bonus Healing from 130% > 100%.

  • Additional Healing % is now also applied to Pip healing himself.

  • Augments Healing Potion to now also apply a stacking 200 Shield.

  • Mega Potion

  • Reduced bonus Healing from 130% > 100%.

  • Additional Healing % is now also applied to Pip healing himself.

  • Augments Healing Potion to now also apply a stacking 200 Shield.

  • Reduced bonus Healing from 130% > 100%.

  • Additional Healing % is now also applied to Pip healing himself.

  • Augments Healing Potion to now also apply a stacking 200 Shield.

Saati

  • Ability

  • Blast Back

  • Reduced cone size and effect radius from 55 > 50.

  • Reduced effective range and effective radius from 45 > 40.

  • Blast Back

  • Reduced cone size and effect radius from 55 > 50.

  • Reduced effective range and effective radius from 45 > 40.

  • Reduced cone size and effect radius from 55 > 50.

  • Reduced effective range and effective radius from 45 > 40.

Strix

  • Talent

  • Crack Shot

  • Now also reduces Talon Rifle’s Damage from 1200 > 900.

  • Removed Headshot penalty.

  • Now also grants perfect unscoped accuracy.

  • Talent

  • Nocturnal

  • Now also grants 20% Movement Speed while Stealthed.

  • Crack Shot

  • Now also reduces Talon Rifle’s Damage from 1200 > 900.

  • Removed Headshot penalty.

  • Now also grants perfect unscoped accuracy.

  • Now also reduces Talon Rifle’s Damage from 1200 > 900.

  • Removed Headshot penalty.

  • Now also grants perfect unscoped accuracy.

  • Nocturnal

  • Now also grants 20% Movement Speed while Stealthed.

  • Now also grants 20% Movement Speed while Stealthed.

Torvald

  • Ability

  • Hyper Beam

  • Now can be canceled after a 0.5s lockout by recasting the Ability.

  • Talent

  • Thanks Grandpa

  • Now reduces the Cooldown of Protection by 1s.

  • Hyper Beam

  • Now can be canceled after a 0.5s lockout by recasting the Ability.

  • Now can be canceled after a 0.5s lockout by recasting the Ability.

  • Thanks Grandpa

  • Now reduces the Cooldown of Protection by 1s.

  • Now reduces the Cooldown of Protection by 1s.

VII

  • Ability

  • Grappling Hook

  • Reduced Damage from 300 > 200.

  • Now no longer hooks non-Frontline enemies. Note: Will still hit and damage non-Frontlines. VII retains his original behavior of hooking and dragging himself towards Frontline Champions

  • Ability

  • Explosive Dodge

  • Reduced knockback force from 200 > 100.

  • Reduced knock up force from 200 > 100.

  • Talent

  • Overcharged

  • Current: Overcharged Decree 77. The ultimate will no longer Fear enemies but will deal 1100 to enemies and nearby targets in a small radius after targeting an enemy for 0.8s. Your Ultimate charge rate is also increased by 50%.

  • Overcharge your Grappling Hook to now pull Non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.

  • Grappling Hook

  • Reduced Damage from 300 > 200.

  • Now no longer hooks non-Frontline enemies. Note: Will still hit and damage non-Frontlines. VII retains his original behavior of hooking and dragging himself towards Frontline Champions

  • Reduced Damage from 300 > 200.

  • Now no longer hooks non-Frontline enemies. Note: Will still hit and damage non-Frontlines. VII retains his original behavior of hooking and dragging himself towards Frontline Champions

  • Explosive Dodge

  • Reduced knockback force from 200 > 100.

  • Reduced knock up force from 200 > 100.

  • Reduced knockback force from 200 > 100.

  • Reduced knock up force from 200 > 100.

  • Overcharged

  • Current: Overcharged Decree 77. The ultimate will no longer Fear enemies but will deal 1100 to enemies and nearby targets in a small radius after targeting an enemy for 0.8s. Your Ultimate charge rate is also increased by 50%.

  • Overcharge your Grappling Hook to now pull Non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.

  • Current: Overcharged Decree 77. The ultimate will no longer Fear enemies but will deal 1100 to enemies and nearby targets in a small radius after targeting an enemy for 0.8s. Your Ultimate charge rate is also increased by 50%.

  • Overcharge your Grappling Hook to now pull Non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.

Viktor

  • Card

  • Second Wind

  • Movement speed bonus is now applied after Hustle instead of during.

  • Reduced Cooldown from 12s > 10s.

  • Second Wind

  • Movement speed bonus is now applied after Hustle instead of during.

  • Reduced Cooldown from 12s > 10s.

  • Movement speed bonus is now applied after Hustle instead of during.

  • Reduced Cooldown from 12s > 10s.

Vora

  • Ability

  • Harbinger’s Wrath

  • If an enemy is killed during the Stun before the Execute, Vora is refunded 25% Ultimate Charge.

  • Ability

  • Deadly Scythe

  • Increased Projectile Speed by 10%, from 275 > 302.5.

  • Ability

  • Tendril

  • Reduced Cooldown from 12s > 10s.

  • Ability

  • Harbinger’s Wrath

  • Increased Damage Reduction from 30% > 40%.

  • Talent

  • Relentless Presence

  • Now increases Tendril’s Cooldown from 10s > 12s.

  • Harbinger’s Wrath

  • If an enemy is killed during the Stun before the Execute, Vora is refunded 25% Ultimate Charge.

  • If an enemy is killed during the Stun before the Execute, Vora is refunded 25% Ultimate Charge.

  • Deadly Scythe

  • Increased Projectile Speed by 10%, from 275 > 302.5.

  • Increased Projectile Speed by 10%, from 275 > 302.5.

  • Tendril

  • Reduced Cooldown from 12s > 10s.

  • Reduced Cooldown from 12s > 10s.

  • Harbinger’s Wrath

  • Increased Damage Reduction from 30% > 40%.

  • Increased Damage Reduction from 30% > 40%.

  • Relentless Presence

  • Now increases Tendril’s Cooldown from 10s > 12s.

  • Now increases Tendril’s Cooldown from 10s > 12s.

Yagorath

  • Talent

  • Sight Begets Strength

  • Reduced Shield per pulse from 125 > 90.

  • Ability

  • Devour

  • Reduced minimum distance from 45 > 30.

  • Sight Begets Strength

  • Reduced Shield per pulse from 125 > 90.

  • Reduced Shield per pulse from 125 > 90.

  • Devour

  • Reduced minimum distance from 45 > 30.

  • Reduced minimum distance from 45 > 30.

BUG FIXES

Champions

  • Caspian
  • Fixed an issue where Caspian’s War weapon would occasionally cause issues with reloading.
  • Inara
  • Fixed an issue where Inara’s Ultimate, Seismic Crash, was displaying as being bound to the incorrect input in the Champions screen.
  • Saati
  • Fixed an issue where Blast Back’s first person VFX wouldn’t appear if the Talent Window Of Opportunity was selected.
  • Seris
  • Fixed an issue where Seris’ Shadow Travel full screen VFX was Z-fighting with enemy Lillith’s Blood Moon Ultimate’s full screen VFX.
  • Talus
  • Fixed an issue where the location of the hitbox of Talus’ Blitz Upper ability was being influenced by the Talus player’s movement inputs during the ability.
  • Yagorath
  • Fixed an issue where Yagorath’s Carnage Dance emote was missing audio.

General

  • Fixed an issue where the Black Hole spray was missing audio.

Maps

  • Various quality-of-life collision fixes to the Stone Keep and Warder’s Gate reworks.
  • Changed spawn points in Marauder’s Port (King of the Hill) to address one that was a bit too close to the seas.

PTS CHANGES

IO

  • Moonlight
  • Healing reverted to 150 per 0.15s
  • Goddess’ Blessing
  • Healing bonus reverted
  • Life Link
  • Now also reduces Moonlight’s Healing to 135 per 0.15s

Strix

  • Crack Shot
  • Talon Rifle’s Damage set to 900 from 700.
  • Burn Duration reduced from 3s -> 1.5s
  • Reduced Effective Range from 500 -> 200 units

Pip

  • Mega Potion
  • No longer refreshes duration on application, but still stacks

Paladins update 2.59 patch notes are bringing a lot of bug fixes and balance changes to all champions in the game along with some general improvements. Paladins update 2.59 is available on PS4, PS5, Xbox One, Xbox Series X|S, and PC. For more information on Paladins version 2.59 along with future updates and patch notes, visit the game’s website here.

  • Fixed an issue where Caspian’s War weapon would occasionally cause issues with reloading.

  • Fixed an issue where Inara’s Ultimate, Seismic Crash, was displaying as being bound to the incorrect input in the Champions screen.

  • Fixed an issue where Blast Back’s first person VFX wouldn’t appear if the Talent Window Of Opportunity was selected.

  • Fixed an issue where Seris’ Shadow Travel full screen VFX was Z-fighting with enemy Lillith’s Blood Moon Ultimate’s full screen VFX.

  • Fixed an issue where the location of the hitbox of Talus’ Blitz Upper ability was being influenced by the Talus player’s movement inputs during the ability.

  • Fixed an issue where Yagorath’s Carnage Dance emote was missing audio.

  • Healing reverted to 150 per 0.15s

  • Healing bonus reverted

  • Now also reduces Moonlight’s Healing to 135 per 0.15s

  • Talon Rifle’s Damage set to 900 from 700.

  • Burn Duration reduced from 3s -> 1.5s

  • Reduced Effective Range from 500 -> 200 units

  • No longer refreshes duration on application, but still stacks