Ghost-hunting game Phasmophobia has seen a number of updates since launch, with additions like cursed possessions and new ghost powers. The latest update ups the ante again, especially if you’ve been playing the game in VR.

Developer Kinetic Games calls v0.6.0.0 “the VR update” on Steam, and it certainly is the highlight. “An entirely new VR system has been incorporated into Phasmophobia,” says the studio. The game now supports “all major headsets,” and there are all sorts of new options for controls and comfort. Kinetic Games recommends you readjust your in-game settings if you previously played the game in VR.

Other changes include a big reworking of hiding spots. Players were finding unintended ways to hide from ghosts, so Kinetic Games has tried to “encourage” them to use the designated spots. This means some previous hiding spots are blocked, while other new ones have been added. The higher the difficulty level, the fewer there are.

There are a whole bunch of other changes to the game too, ranging from bug fixes, to lighting and sound adjustments. There are also new screens in the truck and new options for voice chat. Check out the complete patch notes below.

VR Overhaul | Major Update v0.6.0.0 Patch Notes

Open XR

  • All major headsets are now officially supported, and in the future as more are released they should work by defaultVR players will now see a small cursor when attempting to grab objectsThere are 2 options for grabbing objectsToggle – Press the button to grab, press it again to releaseHold – Requiring you to keep the button pressed down to keep hold of thingsIndex users note: you can change from squeeze to grab in your SteamVR settings, to replicate grabbing in other gamesEquipment belt and head camera slots in the truck will now highlight when attempting to slot something into themVR Seated Mode and Left Handed Mode have been added to the optionsHeight Calibration has been added to the options, allowing you to align your player character model with your real-life bodyNew hand poses and animations have been added for better visual feedback, such as using a light switch and opening doorsYou can now swap objects between your hands by grabbingYou can now simulate crouching in VR by pressing the right thumbstick/trackpadYou can snap turn 180 degrees by pressing down (if snap turning is enabled)The walkie-talkie and journal are now placed on the belt to make them easier to grab and useImproved VR throwing physics so you can now accurately throw objectsSmooth Camera mode has been improved for better recording and streaming of VR gameplayImproved character walking animations for VR players in multiplayerNew model and textures for the VR beltAll OpenXR runtimes are now supported eg. Oculus / Mixed Reality Portal etc.

Hiding Spots

  • If a spot is blocked, sometimes Instead of adding objects, some spots will have items removed instead (e.g. a shelf you can hide behind no longer being there)The number of blocked hiding spots in all locations has been adjusted, and you will now always have a minimum number of hiding spots per difficultyAmateur = All hiding spotsIntermediate = 3+ hiding spotsProfessional = 2+ hiding spotsNightmare = 1+ hiding spot(s)Door flaps have been added to the small tents within Maple Lodge Campsite, they will now work as normal hiding spots, similarly to closets in other locationsSeveral doors, objects and walls have been added or moved to remove several unintended safe spotsWillow Street House has received significant changes to make hiding spots much more consistent

New

  • The screens in the truck have been updatedThe sound sensor has received new visuals and functionalitySound sensors now cover a spherical area of sound instead of a thin cube, and its size has been increasedSound Sensors are now placed in the same way as candles and cameras, on tables, floors and other objectsSounds are now displayed more accurately when shown on the monitor in the vanYou can now choose different options for how your voice is transmitted locallyVoice activationPush to talkOn/off toggle(Global/walkie-talkie transmission will always be push to talk)Obake can now leave unique evidence on light switches, keyboards and prison cell doorsA double fingerprint on light switchesFive fingerprints on prison doors and keyboardsYou can now cross off ghost types in the journalDead players can now sprint infinitelyNew fingerprints have been added for light switches, keyboards and prison cell doorsThe amount of possible first and last names for ghosts has been greatly increasedGhosts can now knock on the patio doors in Ridgeview and Tanglewood (and leave fingerprints)New sounds have been addedAdded a light switch and ceiling light to the Edgefield basementAdded several colliders to trees in Maple Lodge CampsiteGhosts can now interact with keyboards to turn on desktop computers in the house mapsThe Soft Shadows setting will now affect all lights instead of only equipment lightsThe previous game’s photos in the lobby are now easier to seeAdded sounds to lockersAdded a light switch to the cleaning closet in Maple CampsiteAdded eyelashes to the player modelsAdded fingerprints to the toilet stall doors in Prison, Asylum and SchoolUpdated engine for better performance, increased stability and VR compatibility

Changes

  • Volumetric Lighting has been temporarily removed and will return with the Foggy weather in a later updateFingerprints will now be placed on the light switch instead of next to itSeveral light switches have been moved to more intuitive positionsSeveral assets have been moved (such as garden fences) to better align them with the environmentSeveral floors have had their materials changedThe Parabolic Microphone will now update fasterEvery 1 second (previously 2 seconds)Audio effects have been adjusted to improve distinction of sounds between different floorsLighting has been adjusted in Ridgeview, Edgefield and Tanglewood to improve performanceThunder sound effects have been improved to be more dynamic during heavy rainImproved effects for sink tapsReplaced sink tap audioScrolling with the scroll wheel in the journal has been improvedSome spotlights have been adjusted so that they also illuminate the ceiling (e.g. Willow kitchen, Tanglewood garage)The computer in Tanglewood is now turned on with the keyboard instead of the screenPlacement holograms will no longer cast or receive shadowsReplaced EU plug sockets with US onesLocker doors now have slots you can see throughPrison doors are now much easier to slideSanity pills price has been reduced to $20 (to accommodate for the bug fix below)Players talking, including using the walkie-talkie, no longer give readings on the parabolic microphone and sound sensorReduced the polygon count of many objects, mainly the bed in Edgefield

Fixes

  • Fixed a bug where some ghost events didn’t play ghost soundsFixed a bug where you could sometimes grab a tent door that was not visible (e.g., behind you)Fixed a bug where some lights in the farmhouses wouldn’t stop your sanity drainingFixed a bug where the Onryo wouldn’t interact correctly if you didn’t get the Summoning Circle Cursed PossessionFixed a bug where the ghost event objective would complete when there was no ghost eventFixed a safe spot in the Ridgeview garageFixed a bug where sprint stamina wasn’t re-generating if you had your journal openFixed a bug where the journal brightness setting was higher than the main menu settingFixed a bug where after a hunt; the ghosts audio would fade out and back in brieflyFixed a bug where Sanity Pills were not being removed from your inventory if used or if you diedFixed a bug where the mist ghost event wasn’t working correctlyFixed a bug where the ghost would not walk towards you during some ghost events

VR Known Bugs

  • Scrollbars in the main menu are hard to useYou will need to grab objects twice if you were not the last player to grab themApplying settings whilst crouched resets your heightCan’t grab some cabinet doors

  • Toggle – Press the button to grab, press it again to releaseHold – Requiring you to keep the button pressed down to keep hold of thingsIndex users note: you can change from squeeze to grab in your SteamVR settings, to replicate grabbing in other games

  • Amateur = All hiding spotsIntermediate = 3+ hiding spotsProfessional = 2+ hiding spotsNightmare = 1+ hiding spot(s)

  • Voice activationPush to talkOn/off toggle(Global/walkie-talkie transmission will always be push to talk)

  • A double fingerprint on light switchesFive fingerprints on prison doors and keyboards

  • Every 1 second (previously 2 seconds)