Recently, Today the developers at Pokémon Company went live with the new Pokémon Unite 1.7 update along with the accompanying patch notes. According to the official Pokémon Unite 1.7 patch notes, the latest update brings new changes, balancing changes, and various tweaks. Apart from this, the Pokémon Unite 1.7 update patch also includes stability fixes. So without any more introduction, here are the complete patch notes for the Pokémon Unite 1.7 update.
Pokémon Unite 1.7 Patch Notes
Theia Sky Ruins
The map is getting massively nerfed, so hopefully, this can slow the roll of snowball carries. Also, Regice works now, which is amazing!
Central Area
- Accelgor and Escavalier base EXP decreased from 300 -> 230
- Laz note: this matches the old values for red/blue buff on Remoat Stadium
- Xatu EXP decreased from 300 -> 250
- Laz note: Xatu EXP is static, unlike most wilds
- Altaria Aeos Energy 5 -> 4 (7 -> 6 in final stretch)
- Baltoy changes are unknown still.
Top and Bottom Lane
- Indeedee Aeos Energy 6 -> 5 (8 -> 7 in final stretch)
- Indeedee base EXP decreased from 200 -> 160
- Altaria Aeos Energy 5 -> 4 (7 -> 6 in final stretch)
Objectives
- Regice Buff now heals 5% of your max HP every 3 seconds (Both in and out of combat!)
- Rayquaza base Health decreased from 9200 -> 7720
- Rayquaza Health growth reduced from 1600 every 30s -> 1393 every 30s.
- Regice / Regirock / Registeel /Regieleki EXP growth reduced from 30 every 30s to (20/10/10/10/20/10/10/10/10/20/10/10/10/40/30/40/30/40/20/10)
- Abu note: Now Regieleki neutral and soldier give the same Exp.
Pokémon
Absol
Yes, Absol. He who needed a nerf.
Laz note: this matches the old values for red/blue buff on Remoat Stadium
Laz note: Xatu EXP is static, unlike most wilds
Abu note: Now Regieleki neutral and soldier give the same Exp.
Pursuit:
Buff duration 5s -> 3s
Aegislash
Aegislash was a bit too consistent with Shadow Sneak, so a little knock to the knees should give it slightly better counterplay.
Buff duration 5s -> 3s
Shadow Sneak
Damage – 2 Hits:
Ratio: 122% -> 103%
Per Level: 11 -> 9
Base: 200 -> 170
Iron Head
Increased the cooldown reduction from blocking an attack.
Azumarill
Azumarill was pretty garbage in the previous patch. They were too consistent to counter by simply staying with a teammate, and lacked the ability to work strongly in the late game because of it. Lowering levels of acquisition should give them stronger farming potential to reach a critical mass faster, and allow some relevancy lategame.
Damage – 2 Hits:
Ratio: 122% -> 103%
Per Level: 11 -> 9
Base: 200 -> 170
Ratio: 122% -> 103%
Per Level: 11 -> 9
Base: 200 -> 170
Increased the cooldown reduction from blocking an attack.
Stats
Evolution Level: 5 -> 4
Whirlpool
Learn level 5 -> 4
Upgrade level 11 -> 10
Aqua Tail
Learn level 5 -> 4
Upgrade level 11 -> 10
Cooldown 8s -> 7s
Aqua Tail+
Cooldown reduction on hit: .5s -> .8s
Play Rough
Learn level 7 -> 6
Upgrade level 13 -> 12
Damage – per Hit (3 hits):
Ratio: 32% -> 39%
Per Level: 3 -> 4
Base: 50 -> 60
Water Pulse
Learn level 7 -> 6
Upgrade level 13 -> 12
Belly Bash
Learn level 9 -> 8
Blastoise
Blastoise wasn’t abysmal last patch, but it definitely wasn’t amazing. Increasing the effectiveness of a handful of its moves should bump it up a tier.
Evolution Level: 5 -> 4
Learn level 5 -> 4
Upgrade level 11 -> 10
Learn level 5 -> 4
Upgrade level 11 -> 10
Cooldown 8s -> 7s
Cooldown reduction on hit: .5s -> .8s
Learn level 7 -> 6
Upgrade level 13 -> 12
Damage – per Hit (3 hits):
Ratio: 32% -> 39%
Per Level: 3 -> 4
Base: 50 -> 60
Learn level 7 -> 6
Upgrade level 13 -> 12
Ratio: 32% -> 39%
Per Level: 3 -> 4
Base: 50 -> 60
Learn level 9 -> 8
Water Gun
Damage:
Ratio: 88% -> 97%
Per Level: 16 -> 17
Base: 510 -> 560
Skull Bash
Cast speed increased.
Damage:
Ratio: 54% -> 61%
Per Level: 10 -> 11
Base: 310 -> 350
Surf
Cooldown 12s -> 10s
Hydro Typhoon
Unite Energy Cost 100000 -> 90000
AKA
Cooldown 112s -> 100s
Buzzwole
Buzzwole, unlike Blastoise, was hot garbage. He really needed a steroid, and this is a twofold stinger across his entire kit… except Superpower, which is weird. He otherwise should be quite improved.
Ratio: 88% -> 97%
Per Level: 16 -> 17
Base: 510 -> 560
Cast speed increased.
Ratio: 54% -> 61%
Per Level: 10 -> 11
Base: 310 -> 350
Cooldown 12s -> 10s
Unite Energy Cost 100000 -> 90000
AKA
Cooldown 112s -> 100s
Attack Stat:
- 155 -> 170
- 166 -> 180
- 178 -> 191
- 191 -> 203
- 205 -> 216
- 220 -> 231
- 237 -> 247
- 256 -> 265
- 277 -> 285
- 300 -> 306
- 325 -> 330
- 352 -> 356
- 382 -> 385
- 415 -> 417
- 452 -> 452
- Mega Punch
- Damage:
- Ratio: 83% -> 108%
- Per Level: 7 -> 9
- Base: 140 -> 180
- Smack Down
- Damage – Initial Hit:
- Ratio: 62% -> 74%
- Per Level: 3 -> 3
- Base: 120 -> 140
- Damage – Slam:
- Ratio: 124% -> 148%
- Per Level: 6 -> 6
- Base: 240 -> 280
- Fell Stinger
- Damage:
- Ratio: 160% -> 167%
- Per Level: 9 -> 10
- Base: 300 -> 310
- Leech Life
- Now treats Hindrance Resistant targets as Unstoppable.
- Damage – per Tick:
- Ratio: 72% -> 76%
- Per Level: 2 -> 3
- Base: 110 -> 120
- Superpower
- Now treats Hindrance Resistant targets as Unstoppable.
Charizard
Zard was a pretty decent mon last patch, but Fire Punch wasn’t often taken, Buffing a lesser-used move and hurting his Unite a bit feels like a decent give-and-take.
Damage:
Ratio: 83% -> 108%
Per Level: 7 -> 9
Base: 140 -> 180
Ratio: 62% -> 74%
Per Level: 3 -> 3
Base: 120 -> 140
Ratio: 124% -> 148%
Per Level: 6 -> 6
Base: 240 -> 280
Damage:
Ratio: 160% -> 167%
Per Level: 9 -> 10
Base: 300 -> 310
Ratio: 160% -> 167%
Per Level: 9 -> 10
Base: 300 -> 310
Now treats Hindrance Resistant targets as Unstoppable.
Damage – per Tick:
Ratio: 72% -> 76%
Per Level: 2 -> 3
Base: 110 -> 120
Damage – per Tick:
Ratio: 72% -> 76%
Per Level: 2 -> 3
Base: 110 -> 120
Ratio: 72% -> 76%
Per Level: 2 -> 3
Base: 110 -> 120
Now treats Hindrance Resistant targets as Unstoppable.
Fire Punch
Cooldown: 6s -> 5s
Fire Punch+
CD reduction on hit: .25s -> .3s
Laz Note: The cooldown comes up every 2 autos assuming no cdr
Seismic Slam
Now grants Hindrance Resistance instead of Unstoppable.
Can no longer be used on Hindrance Resistant targets.
Cramorant
Another patch, another Cramorant nerf. Dude just can’t gatch a break.
Cooldown: 6s -> 5s
CD reduction on hit: .25s -> .3s
Laz Note: The cooldown comes up every 2 autos assuming no cdr
Laz Note: The cooldown comes up every 2 autos assuming no cdr
Now grants Hindrance Resistance instead of Unstoppable.
Can no longer be used on Hindrance Resistant targets.
Air Slash +
Healing – per Blade (5 blades):
Ratio: 45% -> 30%
Per Level: 0 -> 0
Base: 60 -> 40
Gengar
- Hex
- Range decreased.
Glaceon
Glaceon was one of the strongest mons in the game last patch. Funnily enough, this tiny increase to cooldown is incredibly relevant for Icy Wind, since the CDR build is slightly less effective and requires even more investment.
Healing – per Blade (5 blades):
Ratio: 45% -> 30%
Per Level: 0 -> 0
Base: 60 -> 40
Range decreased.
Icy Wind
Cooldown 6s -> 6.5s
Greedent
- Bullet Seed
- Fixed a bug that caused Bullet Seed to not function while slowed.
Mew
- Boosted Attack
- Bonus damage per threshold 9% -> 6.5%
- Agility
- Fixed a bug where the dash would not properly cross some walls.
Mr Mime
- Psychic
- Damage – Per Pulse:
- Ratio: 30.3% -> 21.6%
- Per Level: 3 -> 2
- Base: 72 -> 51
- Damage – Final Pulse:
- Ratio: 101% -> 72%
- Per Level: 11 -> 8
- Base: 240 -> 170
- Power Swap
- Slow: 15% -> 8%
- Damage – per Tick:
- Ratio: 20% -> 18%
- Per Level: 2 -> 1
- Base: 50 -> 30
- Power Swap+
- Now properly works with confusion.
Slowbro
Slowbro saw shockingly little play last patch, even though he was a pretty fine mon on some teams. Don’t be fooled, the damage buffs are nice, but the real crazy change here is the Unite cooldown being reduced. This is going to make a few waves. Pun intended.
Cooldown 6s -> 6.5s
Fixed a bug that caused Bullet Seed to not function while slowed.
Bonus damage per threshold 9% -> 6.5%
Fixed a bug where the dash would not properly cross some walls.
Damage – Per Pulse:
Ratio: 30.3% -> 21.6%
Per Level: 3 -> 2
Base: 72 -> 51
Damage – Final Pulse:
Ratio: 101% -> 72%
Per Level: 11 -> 8
Base: 240 -> 170
Ratio: 30.3% -> 21.6%
Per Level: 3 -> 2
Base: 72 -> 51
Ratio: 101% -> 72%
Per Level: 11 -> 8
Base: 240 -> 170
Slow: 15% -> 8%
Damage – per Tick:
Ratio: 20% -> 18%
Per Level: 2 -> 1
Base: 50 -> 30
Slow: 15% -> 8%
Ratio: 20% -> 18%
Per Level: 2 -> 1
Base: 50 -> 30
Now properly works with confusion.
Water Gun
Damage – Uncharged:
Ratio: 132% -> 147%
Per Level: 11 -> 13
Base: 210 -> 240
Damage – Low Charge:
Ratio: 176% -> 196%
Per Level: 15 -> 17
Base: 280 -> 320
Damage – Mid Charge:
Ratio: 220% -> 245%
Per Level: 19 -> 22
Base: 350 -> 400
Damage – High Charge:
Ratio: 264% -> 294%
Per Level: 23 -> 26
Base: 420 -> 480
Surf
Cooldown: 9s -> 8s
Telekinesis
Cooldown: 11s -> 9s
Slowbeam
Unite Energy cost: 110000 -> 100000
AKA
Cooldown: 123s -> 112s
Sylveon
- Fixed a bug that caused Eevee to deal special damage with its basic attacks.
Tsareena
- Fixed a bug that caused Tsareena and others to be permanently slowed by speed flux zones under certain circumstances.
Queen Ascendant
- Can no longer be used on Hindrance Resistant targets.
Tyranitar
- Unknown auto attack-related bugfix.
Wigglytuff
Mew and Mime were overshadowing support mons, and with Mime taking a hit, and Wiggs getting a pretty penny of buffs, this should shake things around a bit.
Damage – Uncharged:
Ratio: 132% -> 147%
Per Level: 11 -> 13
Base: 210 -> 240
Damage – Low Charge:
Ratio: 176% -> 196%
Per Level: 15 -> 17
Base: 280 -> 320
Damage – Mid Charge:
Ratio: 220% -> 245%
Per Level: 19 -> 22
Base: 350 -> 400
Damage – High Charge:
Ratio: 264% -> 294%
Per Level: 23 -> 26
Base: 420 -> 480
Ratio: 132% -> 147%
Per Level: 11 -> 13
Base: 210 -> 240
Ratio: 176% -> 196%
Per Level: 15 -> 17
Base: 280 -> 320
Ratio: 220% -> 245%
Per Level: 19 -> 22
Base: 350 -> 400
Ratio: 264% -> 294%
Per Level: 23 -> 26
Base: 420 -> 480
Cooldown: 9s -> 8s
Cooldown: 11s -> 9s
Unite Energy cost: 110000 -> 100000
AKA
Cooldown: 123s -> 112s
Pound
Damage:
Ratio: 31% -> 35%
Per Level: 18 -> 21
Base: 340 -> 390
Dazzling Gleam
Cooldown: 4.5s -> 4s
Starlight Recital
Unite Energy cost: 120000 -> 100000
AKA
Cooldown: 134s -> 112s
Damage:
Ratio: 31% -> 35%
Per Level: 18 -> 21
Base: 340 -> 390
Ratio: 31% -> 35%
Per Level: 18 -> 21
Base: 340 -> 390
Cooldown: 4.5s -> 4s
Unite Energy cost: 120000 -> 100000
AKA
Cooldown: 134s -> 112s
After reading through the Pokémon Unite 1.7 update patch notes, you can find it available free to play on Android, iOS, and Nintendo Switch. Additionally, outside of the Pokémon Unite 1.7 update patch notes, you can follow current or future updates by heading over to the game’s official website. Lastly, head over to the developer website to follow any of the current or future projects that the Pokémon Company is working on.